Project Restaurant - Tech Demo
A downloadable game for Windows
This is a tech demo, showing the current progress of the build system for Project Restaurant. Most of the heavy lifting is already done with a few things that need polishing or adding to. Over the course of development this Tech Demo project will be updated so keep an eye on this page.
Project Restaurant will be a tycoon game with inlfluences from many other games and genres, a main one being 'Restaurant City' a discontinued facebook game. The art style will be cartoon and will have much humor and light satire. This game is being built in Unity3D and the current design focus is building, props and paint.
I am using 'Toon Character Pack' by Unluck Software for prototyping purposes.
Latest Build - v0.04
Converted entire resource database structure to use asset bundles exclusively.
Added music player, inspired by SimCity 3000.
Added time system with day and night cycle.
Hooked up restraurant finance to the serialization process (Cash is now saveable).
Added manage menu and modified how the bottom windows open.
Added basic toon functionality (no spawns yet though).
Added staff hire window with toon information and live portrait.
Added staff statisitcs (speed, skill and specializations).
Added three nationalities with random name generation (British, Italian and Chinese).
Removed border from window UI sprites.
Removed toon test.
Build - v0.03a
Added some basic prop objects (not saveable yet).
Added toon test (press t).
Fixed tile data save errors.
Build - v0.03
Added top bar with functioning cash, can sell objects too.
Added more floating text.
Fixed builder/painter not being destroyed when a new one is created.
Added XML serialization, load and save functionality.
Added debug menu for save, load and exit.
Build - v0.02a
Updated input information.
Added floating text for invalid actions.
Added checks for tool existence when selecting new object.
Added grid view toggle.
Added walls down view toggle.
Build - v0.02
Added floor and wall painting.
Changed how corners are detected and generated.
Setup contextual cursors.
Added highlight to picked up build objects (Windows and Doors).
Click download now to get access to the following files:
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